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Long John

Losing Every Thing Changes Everything

Long John by Giannis Milonogiannis

Jul12
by DBethel on 12 July 2019
Giannis Milonogianni’s lineart for the Long John commission.

Adaptation is literally the key to evolution and survival.

However, adaptation isn’t only about moving forward; it’s about absorbing and interpreting what has come before, taking what you need, and making something new from the pieces.

It’s no secret how important the Prophet reboot from Image comics was for my development as an independent creator. It was––through its creative thesis––everything I wanted to be as a creator: bucking the writer/artist paradigm, blending prose and art as a creative process, and telling a story that challenged the tropes of a genre.

But that came later, once the trade paperback collections started releasing. What actually got me on board was the talent attached; first with Simon Roy and then securing me with the addition of Giannis Milonogiannis––two creators I’d found and who had blown my mind with their pre-Prophet work. Roy’s Jan’s Atomic Heart became one of those books I passed around incessantly, asking, “did you know comics could do this?!” Milonogiannis’ work with Old City Blues was much quieter but no less impactful. His work was a strange blend of manga and European-styled grit that actually pulled me away from an animation style into a world of creator-owned expression as I eventually discovered the works of Enki Bilal, Alejandro Jodorowsky, and François Boucq. But that trend started with Milonogiannis and his cyberpunk police comic, Old City Blues.

Representing old school Milonogiannis. #webcomiclife

Earlier this year, I saw through social media that Giannis opened up commissions and I jumped at the chance. A part of me wants to secure physical artifacts of those who inspired me as I head further into creator-owned independence: I have a book signed by Brandon Graham, I have a Prophet page by Simon Roy, and I had a giclée print from Giannis Milonogiannis, fully expecting that was as close as I’d get to having his work in my world outside of the books themselves.

To my surprise, he was willing to do commissions of original characters and, after a brief exchange with reference material and a link to the comic, he hammered out this wonderful Long John drawing in his own inimitable style.

Giannis’ “Old Man Prophet” print sits above my drawing table, alongside a throng of other art that constantly inspires.

What I received was a glimpse into the world of my characters but through the lens of a creator I respect and admire. It’s not the same as my own, but the differences make it better––not a look at what Long John should be, but what it looks like translated through another person’s hand. It proved (to me) that Long John is a transferable idea, one that can cross oceans and talents, and I love––more than anything––how Giannis captured the otherworldliness (and plain otherness) that the story embodies through its characters and setting. But hunting through the piece and seeing finding what choices he made––what pieces of the premise he absorbed and interpreted––is as fun as simply having the piece in front of me. It’s like hearing someone sing a cover of a song I wrote––it’s simultaneously instructive and validating.

What I received is an adaptation in the purest sense. It’s still clearly Long John and Hellrider Jackie, but in a style that is obviously not my own. In fact, it’s a style far from my own. This is Giannis’ version of these characters, hinting at the viability and applicability of, at the very least, the designs, giving them life in a manner of which I could ever give them––a different manner––and his work continues to inspire and push me forward, to break down even my own work, to reinterpret and reapply it to make something different and better with each step forward.

Long John commission by Giannis Milonogiannis (colors by D. Bethel)

Giannis is currently drawing Ronin Island for Boom! Studios with writer Greg Pak. Be sure to also check out his webcomic, Old City Blues, with volumes 1 & 2 available for purchase through Archaia Entertainment/Boom! Studios. Old City Blues is also currently in a development deal with Hulu, with Kerry Washington set to star and Gore Verbinski attached to direct.

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D. Bethel Draws… Long John #11

Jul05
by DBethel on 5 July 2019

I’ll admit, inking wasn’t a skill I wholly valued or ever really practiced for a long time. Part of that comes from having focused on the craft of drawing over everything else. Another part comes from never really being exposed to––during my burgeoning artistic years––skilled inking techniques or processes aside from looking at finished work in a comic, print, or book.

This was exacerbated in recent years by the fact that it seemed the comic book industry didn’t really value the art of inking much anymore, either, with some books coloring and lettering over pencils, skipping the inking step completely. This never really became a dominant trend, but one that an artist with a lack of confidence in his inking skills took notice of.

This has been compounded also by the rise of digital art, wherein the pencils and inks are kind of one and the same with each layer of art being a more refined version of the previous one.

Just introducing a brush to my toolset opened up so many new possibilities for inking.

When I started drawing comics “seriously” in 2007 (meaning, at the time, more serious than someone who was not making comics at all), my process was nearly completely digital. It wouldn’t be for a year or so when I decided to take a step back from the screen and, with my tools covered in a fine layer of dust, figure out how all of these things worked.

My basic approach hasn’t changed too much from those early days with the exception of gaining a more confident and steady hand and a stronger handle on more tools than just an assortment of pens. However, as I gain confidence and skill, I can see what good and considered inking can do––trying to understand the artistic intent of an inker––and those are becoming things I want my inking to do. Perhaps, my inking will not do that within the context of Long John but will, instead, be used on future projects and other pieces (I often chronicle not only my focused inking for Long John but also my practice pieces on Instagram and even more occasionally on my YouTube channel).

The point is that, when it comes to inking, I’m still learning and it’s exciting because it’s not just exercising the muscle memory to become better at what I’m already doing––things like perspective and anatomy and facial expressions, etc. The possibility I see in inking involves learning techniques that are wholly new to me and it’s exciting to not only learn them and practice them but doing so encourages me to imagine ways to use them.

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Sketch Fridays #65 – Geoff

Jun21
by DBethel on 21 June 2019
Sketch Friday #65 – Geoff

I guess this is less of a Sketch Friday and more of a behind the scenes look at Chapter 4, but a sketch is involved even if it was drawn last year (and I posted a photograph of this drawing in the 2018 retrospective).

However, lately I have been drawing a lot of this guy and since those have been story and context-specific, they could be considered spoilers which I’d like to avoid, for what it’s worth. So, I’ll go back to the original sketch.

Geoff is a character we’ll meet in the still untitled Chapter 4, but he is quite a presence. He’s a traveling merchant of the Mono Basin, one who doesn’t own a horse; so, he walks everywhere with his entire inventory on his back.

He’s a character I’ve had in my head for a long time––there was a time I wasn’t sure if he would make it into the story at all, but a space opened up––and when it came to designing him, I quickly realized that a perfect model already existed.

To date, Geoff is the only character who is visually based on an actual person––everyone else is created whole cloth based on personality, narrative need, and history. In this case, the role existed but, based on the personality, I realized that he was basically a version of my father-in-law, Jeff Hastings.

And so, early on, the character became an amalgam of an in-joke with my wife and, for me, an homage to an interesting guy around whom I had built a fictional archetype in my head before I actually got to know him. It’s that archetype, more than anything, that Geoff is based upon though the actual Jeff pops through in surprising ways, which is a good way to describe the man.

Jeff Hastings––the man, the myth, the trickster (and the father-in-law).

Probably because I knew he would never see it nor care, I had no problem using his likeness as a character in the comic––in a sense, I got to manifest the idealized version of him I carried around in my head onto the page. It was fun showing the designs and talking about the character’s personality with my wife, and she became excited for the character’s debut.

The character took on a completely new air as Jeff passed away suddenly in February 2019. He wasn’t in good health––and he was stubbornly independent––and we were working with him to turn things around; however, after a stroke four years ago and multiple surgeries and medications, his body gave out.

When the dust settled (does it ever settle?) from his passing, I realized that I still had Geoff to contend with, and I didn’t know if it would be cool to have him in the comic anymore. He had gone from being a wholesome in-joke to a memorial, which was unfair to the character and, if that affected my use of the character, could harm the direction of the story, too.

But as I crafted thumbnails for the chapter, I found they fell together rather easily––Geoff was just a character in the story, nothing more. So, with the integrity of the comic standing tall, I charged into drawing it without worry.

Probably the closest the character has come to capturing his inspiration.

And then I drew the first pages with Geoff.

While drawing, I realized that I couldn’t avoid the Jeff of Geoff. As a way to keep distance, the only reference I pulled from was my memories of him (with the exception of looking at photos for his hair, which was magnificent). By the end of that first batch of pages, some of the faces and poses ended up being so spot on (to me) that I was blindsided by emotions.

Due to my own artistic predilections, Geoff is not a venerated character. His efficacy rests in his repose. I like drawing faces and poses and the more nuance I was able to give the character in these panels, then the more real he became. It would be easy to paint him as ineffable, and to respectfully draw him in the comic book equivalent of a bas-relief in marble. But that’s not Jeff, which means that it’s not Geoff, either.

So, after getting through that moment where the man and the character collided in my head, I got back to it and things have normalized. Sure, the Geoff now bears a little more weight on his shoulders than before, but he can handle it. He’s got business to get to.

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