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Long John

Losing Every Thing Changes Everything

The Week – 16 March 2018

Mar16
by DBethel on 16 March 2018

READING

Greg Pak’s “How I Write a Comic Book Script”

A sample of a comic book issue outline by Greg Pak. (Source: gregpak.com)

As much as I love the things people make, I’m actually obsessed with how people make things. I have been lucky enough to secure a day job that literally focuses on this idea of process over product. Like many creative people, I scared myself stiff because I knew I wanted to create and could make stuff, but I wasn’t confident as to how to do that. I needed a guide. During those impressionable years, I never found a definitive guide aside from just mimicking the things I loved based on the impression they gave me. It wasn’t until much later that I learned that there is no right way to do things––just do them and figure out the way that works for you. Luckily, with the advent of the internet and with creators being much more open and public about their processes now than ever before, models of production are readily available to the potential creative, though they may be overwhelmed with the variety at their disposal. Now, decades later, I realize what creativity actually is; it’s just doing things in whatever way works for you. If you’re good at it, people will find you. If not, adjust and do the best you can. The right people will find you. But still––deep down––I still love to see people talk about their process. At the very least, I can write it off now (both figuratively and literally) as a professional endeavor.

An idea I have been mulling over for literally years was to start a blog that aggregates posts about how people make their stuff as well as publishing interviews and breakdowns of how people do things. I even attempted a podcast version of it with “Part of the Plan,” (though I realize now that “Process Makes Perfect” is a much better name for it) an interview show idea, but in my pilot I artfully dodged much of the process talk that I was actually craving. Part of the goal would be pedagogical––showing people paralyzed by the thought of trying to make a comic book or write a song or a short story that there is no right way to make things. It’s just about doing it. The other part would be to satisfy that need for which I yenned as a youth to see how the people I respected actually got things done. I read all the interviews I could find; I read how-to books, biographies, watched videos––all which left me feeling lacking as if some deep-cut industry secret were being held back because it still wasn’t easy to make things. But that’s the folly of young, eager creativity––impatience.

I don’t think I’ve ever actually read anything by respected comic book writer, Greg Pak. But when he posted in a series of tweets his process for developing a story and writing a script for comics, I immediately signed up for his newsletter if only because he promised to post a cleaned up and honed version of the tweetstorm. It’s rare you see such a thorough look at someone’s process, especially a writer. What I love about Pak’s breakdown of his process is that he makes it explicit that creativity is not magic. It’s a muscle that needs regular attention and practice, something I fully support and stand by. In the syllabi for my classes, there is a line at the beginning where I say that “writing is a verb, not a profession,” and I fully support that interpretation. Writing is an act that only exists while you’re doing it. To declare yourself a writer is to simply say that you participate in an activity.  My favorite part of Pak’s breakdown, however, is this:

“Acknowledge that whatever you’re writing this very instant isn’t perfect, but you’re gonna revise it and make it better and ‘perfection’ is an illusion anyway.” -Greg Pak

This is another thing I impress upon my students. The people that churn out perfect first drafts are rare. Or they’re liars. Writing is a messy process. Make the lump of clay before you start carving things away; you’ll always end up with a better statue than trying to create the Venus de Milo on the first try.

CHAPTER 3 UPDATE

Ugh. I’m in the slog of coloring Chapter 3 right now. I’m making good progress, but it is a chore. I chose the limited color palette under the auspice that it would make comic creation go faster, but that has definitely not been the case. It has been slow and relatively monochromatic. But I’m pushing forward and the end of the book actually seems very close. I aim to get the files out to the printer by the 14th of April, and I think I’m still on a good track for that.

The main image I used to announce the title for Chapter 3 was a quick color job of one panel from an upcoming page.

Chapter 3 Title Announcement

In the context of the narrative, it kicks off the big action scene in the middle of the book. So, without spoiling anything, here is the final version of this panel in the book proper.

It’s still melodramatic. It’s still iconic. It’s still going to be a little bit before Long John gets posted onto the site.

So, until the next The Week, that was The Week.

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The Week – 09 March 2018

Mar09
by DBethel on 9 March 2018

LONG JOHN UPDATE

With Chapter 3 “Making Smoke” all drawn, the last month has been nothing but coloring and lettering the book, which is less frustrating than drawing and more rote busy work. It’s also at this stage where I find I really start doubting my artistic ability. Since much of this part of the process is spent zoomed close on the art, I can see where my technical acumen come up short. It’s when I’m up close where I can see my lack of patience––as well as my laziness––shine through with inking mistakes, anatomy shorthand, and flaws due to exhaustion or boredom (at the time). However, it’s likely mostly a consequence of realizing I’m closer to having a book that I will put out there in stores and on this site that people can actually see and respond to. The inherent self-doubt gets loudest at this point, which is a voice that I always have to deal with, whether here or at my day job, or running errands, or going to a party, or whatever. What helps is the memory of having done good work before and knowing I can do it again. A piece of advice I throw out to my classes now and then is something I honestly live by:

If you do your best, you can’t be accused of doing anything less.

The implied caveat being that you’re doing the best you can do at the time, but it’s still your best which will likely only get better with time. So, when these thoughts surface that try to hold me down, I tell myself that this book is just the next step for the better thing I’ll do next. Through that lens, the artwork suddenly starts to look better and I get excited again to tell this story.

With that in mind, here is the first page of Chapter 3 (any future sneak peeks will be excerpts like before):

DRAWING

Like the rest of the world, Nicole and I saw Black Panther and thoroughly enjoyed it. This last week, I was listening to a conversation about the movie and was inspired to try my hand at drawing in a more traditional superhero style. It’s quick and messy, but it was fun. I have been thinking lately what a “superhero style” drawing of mine would look like if I sat down and actually worked it out with rendering and what not. Since I drew this quickly (I felt guilty because I should have been coloring Long John instead of doing this), it isn’t my full effort, but I was surprised by how this turned out.

Ink drawing of Black Panther

Some light color treatment on the Black Panther drawing.

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The Week – 09 February 2018

Feb09
by DBethel on 9 February 2018

This week has literally been nose-to-the-grindstone to get Chapter 3 drawn, so I haven’t really had my attention taken up by other things. So, I’ll just drop another chapter 3 preview and get back to the table this week.

LONG JOHN UPDATE

A few weeks ago, I mentioned that Josh Tobey inked a few pages’ worth of Chapter 3. Although I didn’t stand over him as he inked, having the final pages in front of me proved to be a very educational experience. For a comic that requires a lot of images of nature, I really had no real artistic ethos with which I approached that kind of subject matter. I just approximated to the best of my ability something that could pass as that thing. Case in point, the tufa towers in the first chapter look nothing like actual tufa towers, but you can tell in the comic that they are not smooth stone. The tree trunks in chapter two evolved because I wanted it to look more like a redwood than not, but it’s still not accurate. I don’t have a codified artistic language from which I can pull and draw natural landscapes with any sort of verisimilitude. I can do passable work that most people will think is just fine, but since this comic is so based in a specific place, I silently lamented my ability to actually capture what the Mono Basin actually looks like.

I still can’t do it.

I am, however, getting better. In the few panels he inked that were nothing but shots of nature, he crafted a scene that looked, holistically, like a mountainside forest. It all looked of a piece. I still haven’t gathered that ability fully, but, in seeing the brush strokes, I can see how these things are built, now. At the very least, I ink better trees as evidenced in this week’s preview. If I had more patience I would practice this side of drawing, but if it’s not for the story or if it doesn’t have people in it, my brain just shuts down and I cease to care. It’s a weakness, for sure, but knowing that it is a weakness I can better prepare for it and slowly––oh so slowly––get better with every attempt.

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