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Long John

Losing Every Thing Changes Everything

Sketch Fridays #84: Long John Portrait

Mar12
by DBethel on 12 March 2021
Sketch Fridays #84: Long John Sketch. Made in Procreate on the iPad Pro.

Things are really busy with the day job, but I’m slowly plugging away on Long John when I have time. The goal right now is to have everything ready to go for me to jump right into drawing pages once summer break starts for me in May. So, I’m bouncing right now between the chapter outline, thumbnails, and scripting. My basic process goes has me start with one of those and, when I get stuck, I bounce to another, which tends to get me out of most jams.

Generally the first thing I do is a chapter outline, though I call it a “Pacing” document which lays out numbers for each page of the book and I write out what generally happens on that page; it’s less a summary and more a reminder of what this page needs to do to be an interesting page and to move the story forward to the next page.

A look at my “Pacing Sheet” for Chapter 3. It helps me get ideas out, but it’s not doctrine, as you can see there are some major details toward the end that are very different from the final version (click for larger version).

From there, I tend to jump right to thumbnailing. I used to print out custom sheets that have four pages-worth of thumbnails per sheet, but I’ve since moved that to the iPad, which makes things go much faster. With slower expository scenes, thumbnailing can spiral into self-doubt, at which point I realize I need to work out the conversation a bit more than a bullet point of “They talk about things,” at which point I sit down and script out the pages I’ve done so far before tackling the scene that’s got me stuck.

I say all of that because there was a scene in the first half of Chapter 5 that I was kind of avoiding because it’s a lot of exposition that I wanted to sound natural, it leads into the rest of the book, and I knew drawing it was going to be kind of tough. So, I kind of put it off thinking that stress would cause creation; I have learned over the years that is not the case for me––stress just creates stress.

A look at the thumbnail template I use on the iPad. These are the first three pages for the short story I’ve been working on, “Call Me Home.” (Click for larger version)

So, I rammed my head against the scene and finally had a huge breakthrough a few weeks ago. It’s not going make drawing it any more fun (it’s indoors in a big fancy house, so lots of perspective drawings and set dressing which takes forever), but it’s the biggest hurdle I had in the chapter and I’m excited to get time to sit down and thumbnail the rest of the chapter out.

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Sketch Fridays #83, pt. 2 – Frog & Cyan Garamonde

Feb05
by DBethel on 5 February 2021
Sketch Fridays #83, pt. 2 – Frog (from Chrono Trigger) & Cyan Garamonde (from Final Fantasy VI). Click the image for a larger version.

While drawing Frog last week, it got me thinking of his archetype in many video role-playing games––especially Japanese role-playing games; the tragic, down-trodden hero of honor who, despite having their world crash around them, never sacrifices their poise or principles.

Cyan Garamonde by Final Fantasy series artist, Yoshitaka Amano.

This naturally got me thinking of my favorite video game character from my youth, Cyan Garamonde, a knight of the Doma kingdom. He’s a very proud and noble knight, dedicated to his king and kingdom above all else. However, everything changes when the water supply to Doma castle is poisoned during a siege and everyone except Cyan––including the king as well as Cyan’s wife and son––lay dead by the morning.

Left without a purpose, he becomes a character with some interesting and powerful character development through the rest of the game and it really made an impact on a 14 year old Dan Bethel.

So, with my nostalgia fully engaged, I added Cyan next to Frog and it seems like a natural pairing.

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Sketch Fridays #83 – Frog

Jan29
by DBethel on 29 January 2021
Sketch Fridays #83 – Frog (from Chrono Trigger)

Chrono Trigger is a Japanese role-playing game that was released on the Super NES gaming system back in 1995. As an avid JRPG player at that time, I eagerly anticipated its release. I was already a big fan of the Final Fantasy series of games, and since the same company––Squaresoft (now Square Enix)––was releasing Chrono Trigger, I had unreasonably high expectations. The weird thing is that it easily surpassed those expectations.

Frog by Chrono Trigger artist, Akira Toriyama Source: Square Enix

The previous Final Fantasy game, Final Fantasy VI, captured my imagination with its incredibly developed and nuanced characters, its complicated, thoughtful, and powerful story, and––at the time––breathtaking graphics. Chrono Trigger upped the ante by promising that––and time travel!––while also bringing in famous manga artist, Akira Toriyama (most famous for creating the Dragonball series), to design the characters.

A scene from Chrono Trigger on the Super NES. Source: Square Enix

While a bit more “cutesy” at times, Chrono Trigger matched the metric established by Final Fantasy VI and integrated things like more interesting combat systems and time travel mechanics.

But, for me, it’s the characters that stand out. Always drawn to the tragic, I became a big fan of the character Frog. He was a human knight who was transformed into an anthropomorphized frog after failing to save commander from dying at the hands of the villain and barely fought back when his fate was cast upon him. Come to think of it, he shares a lot of similarities with Cyan Garamonde, my favorite character from Final Fantasy VI.

All that being said, it’s sometimes also just fun to draw frogs doing silly things like holding a sword.

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