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Long John

Losing Every Thing Changes Everything

Sketch Fridays #30 – Hellrider Jackie

Jul08
by DBethel on 8 July 2016
Sketch Fridays #29 - Hellrider Jackie

Sketch Fridays #30 – Hellrider Jackie

The last half of Chapter 2––Bird’s Eye––is well underway, with new pages going up before the end of the summer.

We’ll be seeing a lot of new stuff in the second half of Chapter 2, both artistically as well as narratively, but these developments help the story and character along as well as present cool visuals for the readers.

Long John has always been touted as being a “straight” western, meaning that it is about a dude in the Eastern Sierras dealing with his existential dilemmas without the aid of literal or figurative zombies, robots, aliens, or superpowers to fight and simultaneously represent his struggle. Such blending is something that creators like to do right now, smashing disparate genres together in one book. There’s nothing wrong with doing that––check out Five Ghosts, Goon, or Sixth Gun for excellent examples of genre mashups––but this story, I felt, wouldn’t gain anything from a supernatural bolstering.

However, the nice thing about comic books is that they can show us things that don’t exist in life, and I will be playing with the visual metaphor a bit more as Chapter 2 rolls forward and will continue throughout the book. I won’t get specific; I’ll save that for when it happens in the story, but I do like the idea of using the comics medium as a way to show augmented reality––using the medium to enhance what’s going on in the scene. We’ll be seeing new sides of Long John in the remaining fifteen-ish pages and the emotion I want to get across can be made tangible by a little enhancement and visual metaphor.

Before, I’ve talked about using the coloring as a means of abstract and emotional expression within the comic. As Long John descends into more challenges and introspection, I feel that such representation should expand beyond how things are colored. I don’t think we’ll be seeing a wingéd Jackie at any point, though. So, I save such diversions for a Sketch Friday post. If anything, making drawings like this can help with future cover ideas, which, I feel, can more fully bend the rules of the comic since they are meant to grab the attention of passersby as well as represent what waits inside.

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Sketch Fridays #29 – Moulting

Jun24
by DBethel on 24 June 2016
Sketch Fridays #29 - Moulting

Sketch Fridays #29 – Moulting

As I’m refining the dialogue for the second half of Chapter 2, I start thinking English-major thoughts that, ultimately, trip me up more than they possibly help by pondering things like thematics and archetypes and stuff like that.

Long John is ultimately about change––it’s in the tagline: “Losing Every Thing Changes Everything“––and Chapter 2 is where Long John first faces the major change that has occurred to him before Chapter 1 started. In between drawing, inking, and writing (not in order; it’s a recursive process), all the while aiming toward the end of Chapter 2, I distract myself by thinking of cover ideas.

I really enjoy covers that straddle the literal and metaphorical, which is really hard for me to do since I live so thoroughly in the former when it comes to drawing comics. I envy so artists who have a strong design sense that can construct not only beautiful, but meaningful, art for book covers. People like Becky Cloonan, Greg Capullo, Mike Mignola, and Sean Murphy are all not only able to select the perfect image to represent the content but are also able to speak to larger themes and ideas in striking and original ways.

For the drawing above I was inspired by the beautiful vignette-work of Melissa Pagluica. She crafts wonderful encapsulated scenes that show so much in relative simplicity, often in moments of peace and tranquility. I don’t think I captured that tone, but I feel like this pen sketch did catch the general tone that Long John has held, especially through Chapter 2.

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Sketch Fridays #28 – The Demi God

Jun17
by DBethel on 17 June 2016
Sketch Fridays #27 - The Demi-God

Sketch Fridays #28 – The Demi-God

In 2000 or 2001, a tiny startup video game company for whom I interned shut down or, at least, they stopped making its debut video game and switched to some strange sports data polling website. Its slow death broke my heart and I, for all intents and purposes, stopped drawing. I doodled, no doubt, from time to time, but the pursuit of art as a vocation evaporated completely. Not surprisingly, this was when I became an English major. This was also when I flunked out of college. It was at this time that I rediscovered prose writing and dove into that. It was also when I started reading for fun.

By around 2006, however, my artistic muscle started spasming. I attempted homemade Flash animation; a big project I wanted to produce was an animated short featuring a character I had come up with in high school called Eben07. But I was out of shape, artistically, and animation is hard. So, bringing on Eben Burgoon––of whom Eben07 was a parody and we made rudimentary comics in high school (sketches, mostly)––we shifted away from an animated medium into the webcomic that we co-created for six years starting in 2007.

When I got back into drawing, I was a very different artist than I was back when I was producing at my peak with the startup. Back then, I experimented with different tools and media in order to grow as an artist an every direction. I wanted as wide a palette as possible.

When I started Eben07, I wouldn’t even call myself an artist. The self-designed credit was “illustrator.” Even throughout the life of the comic––and even into Long John––getting me to draw anything but the pages themselves was a tooth-pulling exercise. Of the six years we made Eben07, we only did three anniversary posters: year 2, 3, and 5. Long John has been about the same in terms of miscellaneous output.

Watercolor portrait of singer Dee Snider. I never figured out how to paint his hair, though. (2000)

Watercolor portrait of singer Dee Snider. I never figured out how to paint his hair, though. (2000)

Part of this was my eroded mindset that defined drawing comics as something I was capable of doing competently. It was utilitarian and, by that point in my own artistic growth, directly linked to narrative and story-telling. By the point we started Eben07, I was a much more confident writer than I was an artist and making pages of comics was just another way of doing that.

Making prints and ads and merchandise, however, was much too close to making Art (note the capital-A) which was something I did not feel competent enough to declare myself as being able to do. I still don’t, to an extent, though I’m much more comfortable calling what I do “art” and myself an “artist” than I was in 2007.

I still have some of my earlier artistic attempts, especially some watercolors that I did for various reasons and projects and I see them and resign myself to a bit of wistful nostalgia, thinking, “I was an artist back then,” until my self-critical side sees all of the flaws of those early works and it becomes a gyre of nostalgic self-derision.

There is something in those old works that I don’t have now. I know this because I’ve tried to make some more capital-A Art recently and have rage-quit in disgust. Part of it is my lack of patience. Part of it is rusted muscle memory that, if given the time and practice, I could probably get back into the swing of things and be even better than I was then. However, I know the road to that point would be bumpy and difficult, and I worry I’ll trigger a trap where I’ll get so frustrated I’ll throw everything out the window and quit for good.

So, it’s been a rough week for drawing, is what I’m saying. But it’s a hump I’ll get over. I always do.

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