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Long John

Losing Every Thing Changes Everything

Behind Every Line and Between Every Panel

Jun27
by DBethel on 27 June 2014

Comics are an inherently overlooked medium.  I don’t necessarily mean that in the sense of cultural appreciation––we have the multi-billion dollar Marvel cinematic universe to prove that isn’t true––I mean as a reader reading comics.  Being overlooked is the point, however.  A thoughtfully crafted page layout naturally guides the eye from one panel to the next, causing your brain to not even notice that the images are static and, perhaps, nonsensical when taken out of context.  Comics rely on the fact that a reader’s brain fills in the gaps between the panels––formally called gutters––with action and camera moves so that the next panel does make sense.  Part of that trick is to give the reader just enough information to get the gist and keep moving.  As you can guess, the artist can easily manipulate this to either slow down or speed up a reader, depending on what the story (or creator) demands.

As quickly as it takes to read a comic, the amount of work that goes into creating not only a book, not only a page, but a panel is painstaking (though, panel composition also involves a lot of instinct, too).  Think of it this way: in a movie, a filmmaker gets twenty-four frames per second to show the viewer a single shot.  Not to be patronizing, but that is, again, twenty-four still images in a single second of on-screen time.  That’s 1,440 still images per minute of film.  Furthermore, a shot in a movie can last a few seconds to a minute or two (or five or ten), which means thousands of still images could come together to show movement and progression of character and story.  A panel is pretty much (with exceptions, of course) the equivalent of a single shot in a film.  Again, not to patronize, but a panel is a single drawing.

Panel01

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The Long John Primer, Part 4

Jun23
by DBethel on 23 June 2014

The first week of Long John updates hangs overhead and, naturally, I begin to worry.  I want to explain everything before the first page updates; I want to immerse every reader into Long John’s world from the get-go; I want you to know everything about everybody with all the research and changes that have happened since I started putting this thing to paper.  But that’s not how stories work.  I only dole out pieces at a time.  Some pieces you’ll never see, and that’s okay.

What I will do, however, is let you in on a little bit of the background, inspiration, and motivation that has made Long John what it is.  For the last four days, you have been getting chunks of what helped make Long John into the comic it is (or will be).

4.  The Western Factor

I can’t write a primer for a western comic without discussing westerns.  However, it is last on the list for a reason.  I love western movies, but Long John is influenced more by my interest and research into the actual West rather than by fictional versions of it.  That’s not to say that there aren’t some westerns that don’t evoke a similar tone of what I’m going for and, thusly, have influenced Long John.

When it comes to westerns, I’m rather picky and am mostly a Clint Eastwood devotee.  From his filmography, the one that probably fits nicely alongside Long John is High Plains Drifter.  It’s a weird movie, in the sense that it’s uncomfortable, but also “weird” in the literary sense––the bizarre events of the movie seem to be resolved through spooky and supernatural means, but a perfectly logical explanation could also work–we just don’t know.  It’s a great story where everyone in it is rather despicable, but that’s what makes it stand out.  High Plains Drifter is a moral tale, drenched in metaphor and thematics and is a must-see even outside of the Long John context.  Another important aspect that links this movie to Long John is that it was filmed at Mono Lake, where Long John starts.

Yeah, High Plains Drifter is a weird movie. Source: IMDB.com

Yeah, High Plains Drifter is a weird movie. Source: IMDB.com

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The Long John Primer, Part 3

Jun22
by DBethel on 22 June 2014

The first week of Long John updates hangs overhead and, naturally, I begin to worry.  I want to explain everything before the first page updates; I want to immerse every reader into Long John’s world from the get-go; I want you to know everything about everybody with all the research and changes that have happened since I started putting this thing to paper.  But that’s not how stories work.  I only dole out pieces at a time.  Some pieces you’ll never see, and that’s okay.

What I will do, however, is let you in on a little bit of the background, inspiration, and motivation that has made Long John what it is.  For the next two days, you’ll be getting chunks of what helped make Long John into the comic it is (or will be).

3.  The Hammett Factor

Long John isn’t a mystery in the strictest sense; the crux of the story isn’t finding out “whodunit.”  It’s a mystery in the sense that Dashiell Hammett wrote his “hard boiled” detective stories.  These stories are less about finding out what happened and are more about an escalation of events––usually unpleasant ones.  The cacophony of lies, violence, and mystery pile upon each other until it all falls apart and Hammett’s hero (usually a stoic badass) is left standing alone amid the ruin.  In that sense, Long John is very influenced by Hammett.

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