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Long John

Losing Every Thing Changes Everything

The Week – 19 October 2018

Oct19
by DBethel on 19 October 2018

WATCHING:

Source: Variance Films

  • Until the Light Takes Us documentary

My appreciation for the heavy metal musical genre is not a secret. I don’t admittedly look or publicly play the part of the stereotypical heavy metal fan, but much of the message the genre promotes profoundly speaks to me. That being said, it’s fair to say that the style of heavy metal I listen to the most is fairly mainstream or was: Twisted Sister, Dio, Judas Priest, Metallica, and––most importantly for Long John––the work of Professor Black (Dawnbringer, High Spirits). Sometimes this “classic” metal or “power” metal is jokingly referred to as “dad metal,” and I’m fine with that.That being said, there are subgenres within metal that I have, at least, tried and while I may respect them (most of the time) they were just clearly not something I wanted to listen to. Black Metal––an extreme, low-fi, highly melodramatic subgenre emerging out of Norway and Sweden––is definitely one of those subgenres. It is just not for me.

However, I am also a bit of a true crime fanatic (thanks, mom), and the Norwegian Black Metal scene has seen its fair share of controversy. During the ’90s, I remember the reports of the church burnings and murders attributed to the scene, and this documentary covers that time period in particular, interviewing many of the people involved (including convicted murderers). So, despite being a subgenre that doesn’t particularly interest me, its culture and history were very intriguing. The controversial beginnings of this subgenre have been chronicled in books, articles, and documentaries, but, of them all, one documentary, Until the Light Takes Us, had the highest profile and has always been on the docket to see.

Sadly, Until the Light Takes Us is a bad documentary albeit a very interesting one. I’m not sure what the filmmakers’ intent was, but as evocative and weird as the interviewed people are––as are their values and ideals––the documentary doesn’t problem pose at all. It feels more like a puff piece about these musicians despite barely covering any music. It’s clear the filmmakers are fans, but their idolatry of the musicians is at odds with their making a documentary about the destructive history of the scene. This results in forcing the inquisitive viewer to ask the questions the filmmakers could have asked only to seek answers elsewhere.

image source: Variance Films

For me, the question humming throughout the entire movie is what’s more important in an artistic movement––the art or the movement? The documentary only covers the movement––it’s the story of really angry kids (late teens, early twenties) who are trying to make the most thematically and sonically disturbing music possible. At first, it’s because it’s cool and gives the disaffected a sense of power. Later, as the musicians and fans start to commiserate and find where their personal ideologies align, it becomes something much darker than loud guitars and “corpse paint” could ever be.

It becomes a scene whose music may be about Norse mythology, murder, and the occult, but whose musicians start spouting about racial and cultural purity, homophobia, and militant anti-religious rhetoric. And while they do burn down churches (and other violent acts, such as suicide and murder) and such acts do align with their ideology, it comes across as disingenuous for a few reasons. First, the escalation from back room banter to actual destruction and violence––although rooted in their despondent values––seems to grow less from actually an organized effort to enact change on the world and more from a sense of posturing and one-upmanship. It was all talk for awhile, but as soon as someone actually acted on it, it all snowballed from there. From that we get, second, the only people they seem to be hurting is each other. Aside from one murder of an innocent person and a firefighter who died while trying to extinguish a burning church (the latter death was unintended), all the focused animosity on display in the documentary is toward their fellow musicians for being not legitimate or metal enough.

Their other enemies are general and abstract––Christianity, homosexuals, American influence, trend music. The only enemies that they levy specific machinations against are other bands and musicians who they perceive as “weak”, “false”, or “posing”––accusing them of simply dressing like and playing black metal music without being bold enough to actually carry out the destruction their ethos promotes. Flinging insults of this sort seems to be their main activity because, apparently, just wanting to play music was not enough. Honestly, it is a culture more concerned with gatekeeping than acting on its values, which is the product of being created by angry youths. The musicians who survived these early years lament that the music has become a genre and isn’t as “real” as it used to be, but it’s in iteration that art survives.

While it’s easy to laugh at these people who did all this stuff in their late teens and early twenties for being passionate but myopic, it stops being funny when they start harming and killing each other and, worse, when innocent people die as a result of their misplaced passion, one that overcame the actual art that inspired it to the point that the music became a secondary aspect in the eyes of some of the movement’s leaders. To me, that’s where the cherry gets placed on top of this pie of sadness, and even though I don’t particularly like the music it’s still too bad that it’s the musicians themselves that ultimately made their work trite and unimportant.

READING:

Source: Read-Only Memory

  • 500 Years Later: An Oral History of Final Fantasy VII by Matt Leone

In 2014, video game journalist Matt Leone started doing research with the idea that he would create a retrospective look at the creation of the video game, Final Fantasy VII, by SquareSoft (now Square Enix). It was a huge game culturally (it has sold over 11 million copies to date) and literally (the content was spread across three discs for the Sony Playstation) and the move from being a 2D sprite-based game (like Super Mario Bros. in look) to 3D polygonal-based assets was a tremendous leap forward for gaming and the series. Obviously, FFVII was a continuation of the already popular Japanese Role-Playing Game (JRPG) series, of which I was a big fan.

For those that don’t know, FFVII was the seventh game in the series, but only the fourth to be released in the States and was the only accurately-titled game stateside since the first one. Final Fantasy II in the US was actually Final Fantasy IV in Japan and our Final Fantasy III was VI originally. However, Square took a bold step with FFVII by releasing it worldwide as Final Fantasy VII regardless of the number of the last Final Fantasy game you played.

Until that point, JRPGs were a fairly niche genre in the world of video gaming––even the nerds who played video games called those who played RPGs and/or JRPGs “nerds”, and I was one of those super nerds. I had played every stateside Final Fantasy release since the day the first one dropped for the Nintendo Entertainment System in 1990. I loved the deliberate pace of the narrative and the battles, and the need for thoughtful decision-making spread across the convoluted menu systems and relatively simple visuals (rather than a lot of other, more action-based games where you were tasked to dispatch as many enemies as possible by pressing a button as much as possible). When I came around to the Super Nintendo, I played Final Fantasy II incessantly but my fandom became rabid with the release of Final Fantasy III. That game became my personal holy text. So, when Final Fantasy VII was announced for release in 1997, you can probably imagine how difficult I was to deal with as a nerdy, over-zealous fanboy (not to mention it was released a few days after my birthday, so it felt like some weird gift from the universe directly to me).

I obsessed over my playthrough, but in the end I only kind of liked it. From there, my fandom for the series began to wane.

That aside, the game is solely responsible for shifting JRPGs out from its niche into the mainstream. Everybody played it and loved it. In that regard, I was extremely happy. It was a validation of my own tastes and it was nice to finally talk to people about a game series and genre that I loved.

Image Source: Square Enix

Twenty––TWENTY––years later, the game is still talked about regularly and fondly regarded, easily ranking near the top of many “Best Games of All Time” lists without fail. It is a game that will be remembered.

Sadly, the chronicling of gaming history exists in a nascent state with much getting lost to time as people behind great games die or become unreachable. There has been a recent streak to record not only criticism and historical records of a game but also of development. Most importantly, more historians and journalists have begun to reach out to the people who created these games to get their voices on record for posterity, specifically using the oral history format (such records have been made for Bungie’s Halo, BioWare’s Mass Effect: Andromeda, and even in comics with Jim Lee’s Wildstorm Studios) so the history of games can be recorded in the words of the people who made them.

As the scope of research kept expanding to the point where Leone was having conversations with more and more people from the team that made FFVII, it culminated in January 2017 when he published to the gaming site, Polygon, “Final Fantasy 7: An Oral History.” Much like the game it covered, the document was a big hit across gaming culture.

With the piece’s success, Leone and his team crowdfunded a high quality, absolutely beautiful book that collected it along with extra, new material, including a forward written by the creator of Final Fantasy himself, Hironobu Sakaguchi. As you can probably guess, I was among the crowd that funded the publication and, having just received the book (and reading the forward) all I can really say (based on when I read the article back when it was originally published) is that even though I wasn’t the biggest fan of the game itself, it does rekindle the excitement in those memories because it brings new information. It sheds light about a company and a game series, especially at a time when I was a super fan, and treating that information, the series, and even the game with the utmost respect that it deserves.

 Comment 

The Week – 12 October 2018

Oct12
by DBethel on 12 October 2018

WATCHING:

source: Fox Searchlight Pictures

  • Three Billboards Outside Ebbing, Missouri

This movie made its way through the awards circuit, so I’d heard about it while not hearing much of what it was about. It came across as a gritty but quirky family/small town drama. Not only was it that, it was much more––very much more.

Although the superficial signs don’t necessarily line up with the expectations of the genre, Three Billboards… is one of the best Westerns I’ve seen. A lot of fundamental tropes of plot run through this movie but its execution (with direction and acting) and subversion of expectations weave together to create a slightly surreal but wholly resonant and harrowing experience. The characters in this movie are hitting very low lows and the melodramatic reactions to the varied and surprising situations are what, to me, firmly plant it in the Western camp.

To that end, I found a lot of inspiration in this movie as it ties to what I’m trying to do with Long John. I don’t mean aspects of the film are going to find their way into the comic, but watching the movie had such an energizing effect on me––you can do something wild and new with Westerns!––that it got me antsy to get to work on not only making the comic, but to push myself even harder with what I can do with the story being told.

This movie not only held my interest while watching it, it kept me thinking about it––and its thematic beats––for weeks (yeah, I watched it awhile ago).

LISTENING:

source: Stitcher and Marvel

  • Wolverine: The Long Night – an audio drama serial podcast.

At the end of the last Con Artists episode, Kyrun Silva (of Taurus Comics) asked me a question that could be, with some people, controversial: is Wolverine over-powered and overrated? He asked this after confirming that––despite the wisdom of time and hindsight––Logan (aka Wolverine) is probably my favorite character in comics; even then, I answered yes to both.

Logan works best as a foil for other characters and stories. He is a spitfire defined by his fury in a fight and his aloofness among his friends. Luckily, that’s what Wolverine: The Long Night gets so very right.

Produced in collaboration between the podcast streaming website, Stitcher, and Marvel Comics, this 10-part serialized drama was released in full initially on Stitcher’s premium service, to be rolled out to regular podcast aggregators once the series had completed its run. The show rolled into wide release in September, but I missed that completely (despite being relatively plugged into “the scene”) because its wide release was not advertised at all. It was only when I heard that Marvel announced it would be making a comic book adaptation of the podcast that I decided to search for it on my podcast device only to see five episodes had already been released. Ashamed, I downloaded them immediately.

This podcast is about Logan but it is not his story; he’s not even the main character. The setup is a murder mystery, with two FBI agents being sent to Alaska to investigate the murder of a crab boat crew that occurred on the ocean, making it a federal crime. That incident––the crew were cut to ribbons––alongside some local deaths ruled to be bear attacks have things adding up to a very suspicious sum for the agents. Being in a small town that is also home to a strange doomsday cult, things weren’t helped when a small, gruff, unpleasant, and private man named Logan strolled into town. However, strange stories are circulating about his behavior and his past which only add to the mystery and suspicion surrounding these murders.

Written by novelist Benjamin Percy, the dialogue is sharp and natural and the acting is gorgeous. The biggest name of the cast is probably the actor performing Logan, British actor Richard Armitage who had a starring role as leader of the dwarves in the recent The Hobbit movies. On top of that, the story is very grounded with no superheroics or truly absurd comic bookiness at all. It plays like a crime drama, which is what it is. It’s a story focusing around how money and power flow through this small Alaskan town where people keep to themselves and just let the things that don’t affect or involve them continue to do so. It just also happens have a character with knives in his hands on the run from clandestine experimental Canadian governmental programs. But that’s the B-plot, and that’s okay. This is one of the few pieces of comic book media I can wholly recommend to non-comic fans and I am pretty sure they will enjoy the ride. Again, I’m only halfway through it, but unless the bottom drops out it seems to be a solid piece of crime drama with everybody’s favorite pointy-haired jerkwad at the center of it.

 Comment 

Con Artists #03 – StocktonCon, part 3

Sep28
by DBethel on 28 September 2018
http://traffic.libsyn.com/forall/ConArtists03.mp3

Podcast: Play in new window | Download

In the final episode of this initial experimental run of Con Artists, the second and final day of StocktonCon has come to a close and rather than have an exhausted (which they were) drive home, Kyrun Silva of Taurus Comics and D. Bethel again probe into different aspects of reading, making, and selling comics. They probe the circumstances that would have to occur to go pro, the processes of writing and editing comics, the different facets of indie comics, and dive deep into nostalgia to close out the weekend.

Creating this podcast ended up being a very enlightening process, shining light on angles of creativity previously hidden by ignorance, willful or otherwise. We hope you’ve enjoyed Con Artists and, with luck, there will be more in the future!

OTHER EPISODES:

  • Con Artists #01 – StocktonCon, pt. 1 : The drive home from the first day of the show. Kyrun and D. discuss making sales, confidence, and the comics they grew up reading and enjoying.
  • Con Artists #02 – StocktonCon, pt. 2 : The drive to StocktonCon to start Day 2 of the show. They discuss the importance of continuity, the level of fan engagement and ownership over continuity, and Dan’s strange reading habits growing up.

REFERENCES:

  • Kyrun’s favorite cover from his favorite run of Darkhawk:

Cover to Darkhawk #22 (1992). Art by Mike Manley.

  • D. Bethel’s favorite cover from his favorite run of X-Men:

Cover X-Men #7 (1992). Art by Jim Lee.

Special thanks to Kyrun Silva for agreeing to this experiment (and for driving us to and from the convention). Thanks to Ben Schwartz of Empire’s Comics Vault for hosting the table.

FEATURED GUEST:

-Kyrun Silva of Taurus Comics

FEATURED RECORDING EQUIPMENT:

-Tascam DR-40

FEATURED LOCAL COMIC SHOP:

–Empire’s Comics Vault

FEATURED PODCAST HOSTING THIS PODCAST:

–A Podcast [ , ] For All Intents and Purposes

FEATURED MUSIC:

-“Road Music” by D. Bethel

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