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Long John

Losing Every Thing Changes Everything

The Week – 29 June 2018

Jun29
by DBethel on 29 June 2018

WATCHING:

Source: Netflix/RTÉ/BBC

  • The Fall

I’ve mentioned before that my mother spent her career working as a correctional counselor in a medium security prison, which allows me to tell the joke that I was basically raised in prison. While she did, indeed, take me to work often when I was a child, the only real effect her job had on me was that talk about crime, convicted criminals, and criminal behavior was one of the earliest contextual languages I learned when I was young. To that end, I have an instinctual affinity toward crime drama and true crime because those things were all standard answers to “how was your day” for my mom.

This has played out in numerous ways, from binge watching crime documentaries to finding the My Favorite Murder podcast (SSDGM!) to becoming entranced by the Golden State Killer case that recently closed (some of the crimes took place mere streets away from where I live in Sacramento––horrifying). True crime is more of a draw for me than fictionalized efforts, though some break through. I quite enjoyed Netflix’s Mindhunter series (albeit based on historical events), for example.

Most recently, however, my household has been entranced by the Irish-English crime series, The Fall, available through Netflix. It’s a tautly written crime series that presents a story in parallel: the show follows the lead investigator (played by Gillian Anderson) who is hunting a serial killer (played by Jamie Dornan) while simultaneously following the serial killer himself. It’s not the standard structure that follows the investigator only to break away for shadowy asides into the dark and dreary machinations of the serial killer; instead, the serial killer is a character who has a story that he’s working his way through.

It’s a fascinating tale over three series of about six episodes each, and it’s the closest my wife and I have come to binging a show in a very long time.

LONG JOHN UPDATE:

Long John is in its third week of updates and we’re deep into the first major scene of the chapter where Long John is dealing with Juan John and his pursuers at Lady May’s cabin above Lundy. So far, the feedback to the chapter has been very positive, which brings a lot of relief. Please let us know your thoughts about the chapter so far! I’d love to hear your feedback.

art by Sergio Aragonés.

  • D. Bethel’s Free Comic Book Day interview with Cracking the Vault podcast.

While ostensibly an interview about the Free Comic Book Day event (first Saturday in May), this interview (which starts at about 37 minutes into the episode) with Cracking the Vault podcast (the official podcast of Empire’s Comics Vault, my local comic shop) host, Tony Asaro, actually went into some interesting and thoughtful directions for being only about fifteen minutes long.

What I’ve noticed as I’ve gotten more open about talking about the comic with people is that the intersection between my day job and my comics is stronger than I thought. Tony’s a great interviewer and it was a blast to talk to him about comicking.

1 Comment

The Week – 15 June 2018

Jun15
by DBethel on 15 June 2018

It was a big week for Long John, as Chapter 3 started updating (and will continue to do so for the next fifteen weeks or so). Again, the update schedule is every Tuesday and Thursday through to the end of the chapter. However, if that’s too long, don’t forget that Chapter 3 is already available as a book at the store (or as a 3-book bundle––only $20!).

READING:

Royal City, Volume 2 by Jeff Lemire. Source: Image Comics

  • Royal City, Volume 2 by Jeff Lemire

I’ve long been a fan of Canadian comicker, Jeff Lemire, starting with his wonderful post-apocalyptic epic, Sweet Tooth. In a lot of ways, I hold Lemire as a model of a writer-artist. He does what he wants but also has a larger appeal in both his creator-owned and mainstream work because he has a strong sense of character, pacing, and story. He has a very cinematic writing style and, to an extent, visual style, but his writing is so confident and well-paced that you can always tell a Lemire story even if he isn’t drawing it.

Royal City was his first creator-owned ongoing series since Sweet Tooth (which was published by Vertigo Comics, a creator-owned imprint of DC Comics), during which he kind of broke big and, in the interim, wrote acclaimed runs for both Marvel and DC Comics (I’m currently reading through his run on Extraordinary X-Men). Therefore, Royal City‘s announcement, for some, was a big deal.

Admittedly, I don’t read it month to month––a practice I’m seriously reconsidering as of late as piles of read floppies aggregate around my office, doing nothing but gather dust. I “trade wait” for Royal City (that is, I wait until enough issues have been released and buy the trade paperback collection) and it reads very well that way.

A double-page spread from Royal City #1 by Jeff Lemire. Source: Image Comics

The comic is a domestic drama, about a family in which a teenaged son died in the ’90s and the series chronicles how they are still recuperating from the incident––and how it’s still affecting them and their decisions––twenty years later. It’s a subtle drama that could easily be filmed, but does actually take advantage of the comic book medium very well (I won’t spoil how it does, though).

What’s interesting is that it’s clear Lemire is completely willing to take his time as the second volume (collecting about five issues) takes place completely in flashback. It’s fun to read a comicker who is mid-stride in his ability and renown. I can’t wait to see where he takes Royal City or what he does next in his career.

LISTENING:

source: Sony Interactive Entertainment

  • God of War Original Soundtrack by Bear McCreary

Though my tastes in more popular music swing wildly, a constant hum underneath it all has been soundtracks. I think it stems from my baseline love of narrative––when I draw, I draw comics; when listening to albums, I often construct a narrative around the songs, etc. Though there is a straight line from classical music to musical scores, I find myself much more engaged with scores than classical music, and I think it’s mostly due to context.

Though I’ve listened to a lot of classical music, my enjoyment remains superficial. As much as I can appreciate it, I truly gain understanding if I become familiar with the composer and why that music was written. With soundtrack scores, there is an intrinsic context with which I’m more familiar––I get movies and video games more fully than, perhaps, the abstract inspirations behind a lot of classical pieces.

I often buy soundtracks after consuming their parent product. Recently, however, I picked up the score to the new God of War game from Sony long before ever picking up the game. The album became my “grading music” as the spring semester came to a close––during grading bouts I always have either an album or a playlist that becomes my white noise that plays on repeat as I grade.

I picked up God of War based on the credibility of its composer alone. Bear McCreary, or as he’s known among my friends and I, “The drum guy”, has a respectable history in the field of film and television composing, writing the music for Battlestar Galactica (the modern series), The Walking Dead, and Outlander. Loving those series and their scores, I was surprised to see his name attached to this eagerly anticipated video game, so I picked up the score knowing it would probably be good and that I would be buying the game after the semester concluded.

Hey, I know this song! source: Sony Interactive Entertainment.

Which is where things get weird.

I did buy the game, and I love it. But this was the first time I thoroughly consumed a score before consuming the product it was attached to. So, once I got the game and loaded it up, the playthrough became a surreal experience. When I listen to scores, my mind jumps back to the scenes or moments to which the tracks are attached or they become memorable melodies that bolster the movie or game upon my next time with it. But coming into God of War with the soundtrack already in my head, I realized I had created a completely separate context for the music separate from the game.

In a sense, this dissonance takes me out of the game as I play it. When a track comes on, I have that knee-jerk reaction of “I know this song!” before realizing that it’s from the score that I more recently associate with careful readings of papers and the parsing of numerical scores that determine student grades.

It’s ultimately a benign discord, but one jarring enough to plant a note in my brain to never do it again. Next time, just have the patience to wait.

LONG JOHN UPDATE:

Long John’s table at the Toy, Game, and Pop Culture Expo on June 9.

Last weekend, I happily exhibited at the 2nd annual Toy, Game, and Pop Culture Expo in Carmichael, CA. Like with the Sac Indie Expo before it, I’m intrigued by young shows because I like seeing process vivified. I like seeing how things stumble and succeed as they’re getting going––Long John‘s early trials and triumphs are perennially documented right here on this site. More importantly, I enjoy being a part of those baby steps, helping (with hope) however I can.

That being said, I had a great time. The show definitely focused more on the toy angle of its title than anything else or, at least, that’s what most of the attendees seemed to be there for, which is fine. I had a lot of fun conversations with the attendees, talking comics, toys, cartoons, and video games. Luckily, I was tabled directly next to Taurus Comics‘ own Kyrun Silva, and we had a blast hanging out, talking, and drawing. I ended up drawing a sketch of Kyrun’s newest creation, Xob (pronounced “saw”) the Lightning Wielder, a superhero comic rooted in Hmong culture and history. I’ve read the first issue and it is a really fun time.

Sketch of Kyrun Silva’s character, Xob, drawn at the TGPC Expo.

The Toy, Game, and Pop Culture Expo was a lot of fun and I can’t wait to see how it grows and changes over the coming years. With luck, I’ll continue to be a part of it.

Until next week, that’s The Week! (But come back on Tuesday for a new Long John page.)

4 Comments

Long John at the Toy, Game, & Pop Culture Expo 2018

Jun06
by DBethel on 6 June 2018

This Saturday, Long John will be a guest at the second annual Toy, Game, and Pop Culture Expo, held in Carmichael. It will be held on Saturday, June 9 from 10am to 4pm. It will be held at the Carmichael Elks Lodge #2103 (5631 Cypress Ave). Admission is $10, Children under 10 are FREE. For being only the second year, the talent that has been lined up to attend is rather impressive!

Special Guests (aside from D. Bethel and Long John) include:

  • Samantha Newark (voice actress, Jem from Jem and the Holograms)
  • Lynne Stewart (Miss Yvonne from Pee Wee’s Playhouse)
  • Angus Oblong (creator of Adult Swim’s The Oblongs animated series)
  • Chris Marrinan (comic book artist for titles under Marvel, DC, and other publishers)
  • Zack Hoffman (voice actor, Zartan from G.I. Joe)
  • Tom Cook (animator)
  • Melody Perkins (actress, Power Rangers)
  • Taurus Comics (Sacramento area independent comic publisher)
  • and more!

I’m quite looking forward to the event and I hope to see you there, as well!

1 Comment
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